How to Play

Sit Chilly™ is a fantasy game for equestrian show jumping. You create a barn, pick your riders, they jump, and you score points based on how they place.

You don’t need to know the sport, and playing can take as little as five minutes per event.

First, the sport in three sentences

In a show jumping class, horse-and-rider pairs take turns riding a course of fences, one pair at a time. Knock a rail down or go too slowly and it costs you; the best rounds finish placed 1st, 2nd, 3rd and so on. That finishing order is all Sit Chilly needs — your points come straight from where your picks place.

Your barn

When you join a league, you set up a barn — your team. You name it, give it a logo if you like, and it’s yours for the season. Your barn is how you appear in the standings against your friends.

Picking your five

Before each event, you pick five entries. An entry is a specific horse-and-rider pair competing in that event — not just a rider, because a rider sometimes jumps two different horses in the same class. If you love a rider on both of their horses, you can pick both; that uses two of your five.

Sit Chilly emails you the moment picks open for each event, and your league page says so too. Everything you need to choose — the running order and each rider’s world ranking — is in the app. Picks close shortly before the class starts, and if yours are still short you get a reminder about a day out and another in the last couple of hours.

How points arrive

When the class runs, every entry that finishes earns points from a ladder: 1st place is worth the most, and every finisher earns at least one point. Your barn’s score for the event is simply what your five picks earned, added up. Scores build event over event into season standings, and the barn on top at the end of the season is the champion.

Joining a game

Sit Chilly is played by invitation only. Most people arrive by invitation — a friend running a league sends you a link, you accept, and you’re in. To start a league of your own, request one. Curious about anything else? See the FAQ, or write to schooling at sitchilly dot com with any question about how the game is played.

Run your own league

The Commissioner is the person who starts a league and invites the players. Leagues are started by invitation: request one with the form, and the Sit Chilly team invites you as Commissioner. Then you pick the season it plays, give it a name, and invite your friends by email. That is the whole job; the Commissioner page says more.

The Game Operator does everything else: loads the events, the riders and each class’s Order of Go, and posts the results. Picks open, lock, score and add up to standings on their own. You never enter a result.

A few controls are there if you want them, and none is required: you can play in your own league or just run it, leave an event out of your league’s season before its Order of Go is published, and enter picks for a player who texts them to you. The commissioner guide under Manage league explains each one. Questions about running a league go to schooling at sitchilly dot com.